Tactile Loops and Digital Play | July 23, 2025

This Week’s Highlight

In this week’s tutorial, I show how to create real-time mirrored distortions using basic transformation functions. Instead of clean symmetry, I leaned into chaos: ripples, warps, and weird reflections. It’s beginner-friendly, perfect for exploring visual manipulation without going too deep (yet 🤓).

What Inspires Me

This week’s sketch was inspired by ​TraceLoops​ (aka Matthias Brown), an artist who uses hand-cut shapes and simple, frame-by-frame animation to create looping visuals. The work feels raw and physical. You can tell it was made by hand, not just on a screen.

That hand-crafted feel is a good reminder that not everything needs to be precise or polished. It’s a helpful contrast to the fast, clean feel of generative work and pushes me to think differently about movement and texture.

Sketches, Not Masterpieces

This week’s sketch began as a quick experiment with image scaling—something I hadn’t really explored before. I threw in some mirror effects just for fun, and it turned into something surprisingly playful.

That’s something we remind ourselves often in SPARK: not everything needs to be polished to be worth making.

I came across a tweet from Zach Lieberman that really resonated:

What idea are you saying hello to this week?

Until next week!

Patt

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